Perhaps PixelJunk Monsters will find success on our shores, preying on our habit of whipping out the plastic whenever instant gratification is in view. It's odd to see the game (which arrives on our PSN in January) facing this external obstacle, especially since it was designed with Japanese sensibilities in mind - those folks aren't too keen on real-time strategy either, it seems. Pre-paid cards are definitely the way to go forward to solve these problems, but they only rolled out recently, so we'll just have to wait and see." Gear Solid V: The Phantom Pain avatars has been released on the North American. "A lot of restaurants over here don't accept any credit card at all, and when you order things online to be delivered the majority of people pay on delivery or even by online bank transfer as opposed to using a credit card. See more ideas about japanese quotes, japanese phrases, skeleton art. "So far, it really hasn't caught on in the same way it has in the West-the problem in Japan is a traditional aversion to using credit cards, as opposed to the West where it is second nature," he explained. For now, there isn’t much more information available, nor is there an image of what the cover art will look like, but the product page does tell us that the soundtrack will come on two cds.
Cuthbert, who has contributed to everything from Ape Escape to Starfox, noted that beyond the usual control and balancing issues, the real difficulty involves getting Japanese gamers to purchase bite-sized games online. Amazon Japan has started taking pre-orders for the Metal Gear Solid V: The Phantom Pain Original Soundtrack. Speaking to Newsweek's N'Gai Croal, Q-Games founder Dylan Cuthbert has discussed some of the challenges facing PixelJunk Monsters, a real-time tower defense title for the PlayStation Network.